Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0a1
Issue ID
799284
Regression
No
[UnetTransport] "Assertion failed on expression: 'm_MessageLength == m_TotalLength'" assert appears in bad network conditions
Steps:
1. Open attached project
2. Build and run "Realible" scene for standalone
3. Run "Reliable" scene in Editor and press "Server" button
4. Click "connect" button in standalone
5. Click "Realible" button in standalone
==>
Client starts to send messages via 5 Realible channels in one update
6. Run clumsy with 5% (or more) packet drop
7. Wait
==>
After some time (~300-400 messages or earlier) the "Assertion failed on expression: 'm_MessageLength == m_TotalLength'" assertion appears
You can change the amount of channels in:
"Assets->Scripts->Unity-> UnityFactory.cs"
variable is "maxChannelAmount"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment