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Math symbols do not work in Animation window's input field
Steps to reproduce: 1. Create new project 2. Create new animation 3. Open Animation window 4. In current frame input field write 5+5... Read more
"Cannot create FMOD::Sound instance for resource..." error is shown when...
Audio file format is .ogg, supported by Unity. To reproduce: 1. Download the project, attached by user (BugDownloadHandlerAudioCli... Read more
[iOS][VR] OnRenderImage() Breaks Rendering on Google Cardboard
Steps to reproduce: 1. Open User's attached project 2. Build and Run on iOS 3. Notice: Scene 1 looks okay 4. Wait 10 seconds. Notice... Read more
Orthographic camera ignores Submeshes render order
To reproduce: 1. Download attached project "UnitySubMeshOrderBug.zip" and open in Unity 2. Open "BugScene" scene 3. Look at jaws of... Read more
Artifacts on heightmap brush on a scene with a huge terrain
Steps to repro: 1. Open attached project and t1 scene; 2. Select terrain gameobject; 3. Hover over terrain; 4. Observe terrain brus... Read more
Crash when setting Rig to Humanoid in the Importer with this file
Crash when setting Rig to Humanoid in the Importer with this specific file. repro: -add attached SapphiArtchan.fbx to project -sele... Read more
[Android | GearVR] The images rendered for left eye and right eye on dev...
On GearVR, the left most and right most edge looks weird. The reason why images looks wrong on the left/right edges when you put on ... Read more
"String too long for TextMeshGenerator. Cutting off characters" error ap...
Steps to reproduce: 1. Open user attached project 2. Download the attached CalculateOnClickModified.cs script 3. Replace the content... Read more
Memory leak when traversing through prefab instances
Fixed in 5.6.1p2 Simpler way to repro: 1. make sure the SceneWindow is set to Shaded 2. Type anything in HierarchyWindow search fie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects