Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0b5
Issue ID
909794
Regression
No
[Android | GearVR] The images rendered for left eye and right eye on device is shaking
On GearVR, the left most and right most edge looks weird. The reason why images looks wrong on the left/right edges when you put on Gear VR is because the rendered image displayed on device for two eyes are shaking on the edge. It can be observed more clearly when moving device from left to right quickly.
Repro step:
1) Download attached VR test suite
2) Make sure in Android PlayerSettings, VRSupported is checked, VR SDKs has Oculus selected, Stereo Rendering Method is Multi-Pass
3) Open "Start" scene under Assets root folder
4) Build and run project
5) Put on GearVR, move head from left to right quickly, observe you can see the edge of the image for the other eye.
6) Take off GearVR, keep device connected, cover sensor, moving from left to right, observe the two images shaking
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Add comment