Search Issue Tracker
Fixed in 2017.2.0f3
Won't Fix in 5.6.X
Votes
0
Found in
Issue ID
911612
Regression
Yes
Crash when setting Rig to Humanoid in the Importer with this file
Crash when setting Rig to Humanoid in the Importer with this specific file.
repro:
-add attached SapphiArtchan.fbx to project
-select SapphiArtchan in project
-In the Inspector/Importer > Rig, set Animation Type to Humanoid, Apply... crash.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input.GetKey() does not register key release when a specific key is pressed, and then released after opening a context menu
- Overlay Canvas is not visible when the Anti-aliasing field is set to FXAA and the Full Screen Pass Renderer Features’s Injection Point is set to “After Rendering Post Processing”
- The Particle System doesn't work when played through ContextMenu
- Crash on gles::UseGLSLProgram when shader fails to patch due to exceeding MAX_UNIFORM_LOCATIONS on Intel Tiger Lake chipset
- Crash on D3D12GetInterface when entering the Play mode
daesmar
Dec 19, 2017 11:12
I am having the same issue despite the fix.