Search Issue Tracker
By Design
Votes
0
Found in
5.6.0f3
Issue ID
910858
Regression
Yes
Orthographic camera ignores Submeshes render order
To reproduce:
1. Download attached project "UnitySubMeshOrderBug.zip" and open in Unity
2. Open "BugScene" scene
3. Look at jaws of dragons game objects in Game window
Expected result: All jaws of dragons game objects are with tooths
Actual result: Some dragons do not have upper tooths
Note: This issue appears both on Windows and OSX. Adding Sorting Group fixes the problem but disables batching and forcing render meshes one-by-one.
Note: Everything works fine with Perspective camera
Reproduced on Unity 5.5.0f2, 5.5.3p3, 5.6.1p1 and 2017.1.0b5
Not reproduced on Unity 5.5.0b11 and 5.5.0f1
Regression on Unity 5.5.0f2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
capkoh
Dec 22, 2018 20:58
Reproduced in Unity 2018.3.0f1.
I have the same issue and I can not understand what is the reason behind it. Could you please explain? If it's by design then how design suggests to avoid this issue? This bug makes submeshes literally unusable with orthographic camera. Please consider to reopen this bug.