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Object that is drawn with Graphics.DrawMeshInstanced does not receive th...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. Observe the Lighting on ... Read more
Game threads are paused when holding down the mouse cursor on minimize/m...
Reproduction steps:1. Open the user's attached project2. Build and run the RUNME scene3. Observe the Golden value4. Hold down the mo... Read more
[Linux][Profiler] Missing Profiler EndSample errors thrown clicking Canc...
Editor thrown Missing Profiler EndSample errors on clicking Cancel button in the Save Current Profiling information windows, refer t... Read more
Gap between package title and publisher appears in Package Manager when ...
Steps to reproduce:1. Open the attached project2. Open Package Manager window3. Open the "My assets" packages list4. Select the firs... Read more
particles.angularVelocity function doesn't change particle's angular vel...
How to reproduce:1. Open the attached "1322645_Repro" project2. Open the Scene "SampleScene"3. Enter the Play Mode Expected results:... Read more
The search doesn't return any results when searching for settings and en...
How to reproduce:1. Create a new project2. Open the Quick Search window3. In the search field enter 'order script'4. Observe the Qui... Read more
Text is blurry when rendered with TextMeshPro Component but is clear wit...
How to reproduce:1. Open the user's attached "TMPro3DTextBlurryReproducer.zip" project2. Open the "arena" Scene3. Enter Play Mode4. ... Read more
[AR Foundation] [URP] enabling Depth Texture causes the Camera to render...
Reproduction steps:1. Open the project in "Hatton 07.zip"2. Build for iOS and deploy the project3. Allow Camera access4. Inspect the... Read more
IAnimationWindowPreview.StartPreview() is not called after opening the n...
How to reproduce it:1. Open the user's attached project "TimelineBug.zip"2. Load the "SampleScene" Scene3. Open the Timeline window4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera