Search Issue Tracker
Fixed in 3.1.14, 4.0.14, 4.1.7, 4.2.0-pre.5
Votes
0
Found in [Package]
4.1.5
Issue ID
1317133
Regression
No
[AR Foundation] [URP] enabling Depth Texture causes the Camera to render black
Reproduction steps:
1. Open the project in "Hatton 07.zip"
2. Build for iOS and deploy the project
3. Allow Camera access
4. Inspect the screen
Expected result: You will see some dots and in the background, the camera will be visible
Actual result: The camera is rendered black
Workaround: Disable Depth Texture on the rendering pipeline asset in use
Reproducible with: URP 11.0.0, (2021.1.0f1), URP 12.0.0, (2021.2.0a10)
Could not test with: 2019.4.22f1, 2020.3.1f1 because of package errors
Notes: AR Foundation 4.1.5 was used for testing, but I assume the issue is with URP since it gets resolved after disabling Depth Texture on URP rendering asset
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particles are drawn upside down when using Camera.RenderToCubemap
- "Find References In Project" gives inaccurate results when Prefab Variant Parent default Object references are changed
- "Assertion failed" and "ArgumentNullException" errors when selecting a GameObject with Mesh while using reflection shader Blit in custom Renderer Feature with RTHandles
- "IMGUIContainer cannot be used in a runtime panel." errors are not clear
- Number of SRP renderpass subpasses is limited to 8
Add comment