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OverlapCollider() registers an overlap only at specific points when a Co...
How to reproduce:1. Open the "Main" Scene in the attached "case_1174546-Composite_Collider_Bug" project2. Enter Playmode3. Open the ... Read more
Sprites are not Rendered in Build or Editor when their Sorting Layer is ...
Steps to reproduce:1. Open users attached project "PixelHorror.zip"2. Build the project with "JaimeScene"3. Notice the Player Sprite... Read more
[2D] Slice button is clipping on selecting "Grid By Cell Size / Grid By ...
Slice button is getting clipped when "Grid By Cell Size / Grid By Cell Count" options are selected from Type dropdown. However, it i... Read more
Particle System that uses Force Field behaves inconsistently when frame ...
Repro steps:1. Open the attached project2. Select "GameObject" in the Hierarchy and change the "Framerate Cap" parameter to 60 in th... Read more
OSX - Package Manifest is not editable due to permission errors.
On MacOS, following repo https://tinyurl.com/y6dzp9xz package manager fails to update the project due to permissions. This results i... Read more
Unity Editor crashes sometimes after entering Play Mode when the experim...
Unity Editor crashes sometimes after entering Play Mode when using ray tracing effects. 1. What happened Unity Editor crashes someti... Read more
EventSystem.current.IsPointerOverGameObject(touch.fingerId) always retur...
To reproduce: 1. Download attached "NewRepro.zip" project and open in Unity2. Open "HelloAR" scene3. In Hierarchy go to PlaneDiscove... Read more
Multi-display does not work when OpenGL Graphics API is used
How to reproduce:1. Open the attached "OpenGLMultiDisplay.zip" project2. Open the Build Settings and make sure "SampleScene" is incl... Read more
Particle System Renderer is not updated during Runtime when SetPropertyB...
How to reproduce:1. Open the attached project("Test_1174499")2. Enter Play Mode Expected result: Box sprite is displayedActual resul... Read more
UI Element controls shows white textbox in Linear color space & OpenGLCo...
Pivot and Pivot Unit Mode drop-down becomes white in the sprite property window on slicing sprite with Linear color space & Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open