Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.1.7f1
2019.2.0a1
2019.3.0a1
Issue ID
1174431
Regression
No
Multi-display does not work when OpenGL Graphics API is used
How to reproduce:
1. Open the attached "OpenGLMultiDisplay.zip" project
2. Open the Build Settings and make sure "SampleScene" is included in the build
3. Build and Run
Expected results: The player launches on 2 monitors
Actual results: The player launches on a single monitor
Reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a12
Notes:
1. Does not reproduce on OSX
2. The identical setup works when using DirectD311
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
minor/cosmetic