Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.1.7f1
2019.2.0a1
2019.3.0a1
Issue ID
1174431
Regression
No
Multi-display does not work when OpenGL Graphics API is used
How to reproduce:
1. Open the attached "OpenGLMultiDisplay.zip" project
2. Open the Build Settings and make sure "SampleScene" is included in the build
3. Build and Run
Expected results: The player launches on 2 monitors
Actual results: The player launches on a single monitor
Reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a12
Notes:
1. Does not reproduce on OSX
2. The identical setup works when using DirectD311
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note:
minor/cosmetic