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0
votes
Fixed

GLES3.1+AEP support not recognized on GLES3.2 devices

Android

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Jul 17, 2017

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Version/s:

AEP support is queried as "bool deviceFeaturesAEP = device.Features.Contains("android.hardware.opengles.aep")" in CheckDevice.cs, bu... Read more

0
votes
By Design

Inverted Lowpass Filter Component behaviour between Unity versions 5.3.5...

Audio

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Jul 10, 2017

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Version/s: 5.6.1f1

1. Open attached Unity project "New Unity Project 02" in Unity 5.3.5p5 or an earlier version of 5.3 2. Load scene "LowpassFilterBug"... Read more

0
votes
Fixed

Video Clip Preview works only in Play mode

Video

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Jul 17, 2017

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Version/s: 2017.1.0f3

Reproduction Steps: 1. Import attached project. 2. In Video Clip Preview, attach "Cats" video to Video Clip. 3. Start video. Expect... Read more

0
votes
Fixed

Editors crashes on play when Graphics Emulator is turned off under OpenG...

Graphics - General

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Jul 17, 2017

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Version/s: 2017.2.0b3

Steps to reproduce: 1. Launch Unity Editor with the -force-gles31aep argument 2. Open the attached project 3. Switch platform to And... Read more

0
votes
Fixed

UIElements exceptions after upgrade from Unity 5.6 to Unity 2017.1 and b...

IMGUI

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Jul 17, 2017

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Version/s: 2017.1.0f3

- Download the Inventory Pro (by DevDog) package from the Asset Store in Unity 5.6 (you will see a pop-up window with some informati... Read more

0
votes
Fixed

Using OverrideGeometry on instantiated sprite produces different results...

2D

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Jul 17, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Open attached project 2. Build and run for Windows standalone Result: instantiated sprite that OverrideGeome... Read more

0
votes
Duplicate

[Windows/DX11] Standalone Window size is gradually getting bigger when s...

Windows Standalone

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Jul 17, 2017

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Version/s:

1. Create new project and set fullscreen mode to exclusive 2. Start as windowed 800x480 window 3. Hold alt and quickly tap <enter> t... Read more

0
votes
Duplicate

[dx11] Exiting exclusive fullscreen mode corners window in top left inst...

Windows Standalone

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Jul 17, 2017

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Version/s:

1. Start as windowed 800x480 (other resolutions work too) 2. Press alt+enter to enter fullscreen 3. Exit fullscreen and notice that ... Read more

0
votes
Fixed

[Camera] OnRenderImage: exception is not working while stencil value is ...

Camera

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Jul 17, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Download and open attached project file 2. Open "main" scene 3. Play the scene Expected result: The red sphere... Read more

0
votes
Fixed

[PLM] Progressive Lightmapper ignores some faces of quad meshes

Progressive Lightmapper

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May 05, 2017

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Version/s:

When importing a quad mesh with "Keep quads" enabled (in mesh importer), some faces are seemingly ignored by the progressive pathtra... Read more

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