Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
Issue ID
908068
Regression
No
[PLM] Progressive Lightmapper ignores some faces of quad meshes
When importing a quad mesh with "Keep quads" enabled (in mesh importer), some faces are seemingly ignored by the progressive pathtracer. It appears rays just go "through" the faces without an intersection.
Repro steps:
1) Open attached project.
2) Toggle directional light mode from Realtime to Baked.
3) Observe artefacts on mesh and in the shadow on the ground plane.
The included test mesh works fine if you switch to Enlighten or dynamic lighting.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite preview in Inspector gets more cropped when Padding is increased
- Unity logging warnings about [SerializeReference] when using localization package
- Model import documentation link is incorrect
- Crash on GetDatabase when SQLite database for the curl file cache fails to open or create
- "Add project from repository" fields are not reset or disabled when Personal Access Token is disconnected during repository detection
Add comment