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EventSystem.current.IsPointerOverGameObject(touch.fingerId) always retur...
To reproduce: 1. Download attached "NewRepro.zip" project and open in Unity2. Open "HelloAR" scene3. In Hierarchy go to PlaneDiscove... Read more
Multi-display does not work when OpenGL Graphics API is used
How to reproduce:1. Open the attached "OpenGLMultiDisplay.zip" project2. Open the Build Settings and make sure "SampleScene" is incl... Read more
Particle System Renderer is not updated during Runtime when SetPropertyB...
How to reproduce:1. Open the attached project("Test_1174499")2. Enter Play Mode Expected result: Box sprite is displayedActual resul... Read more
UI Element controls shows white textbox in Linear color space & OpenGLCo...
Pivot and Pivot Unit Mode drop-down becomes white in the sprite property window on slicing sprite with Linear color space & Open... Read more
[MacOS] Mouse dragging lag when having BetterTouchTool active
How to reproduce:1. Make sure BetterTouchTool is installed and active2. Open the user attached "drag.zip" project3. Build and run Ex... Read more
Missing Profiler.EndSample error when profiling the Editor and switching...
How to reproduce:1. Create a new Unity project2. Open the Profiler window3. Profile the Editor4. Switch back and forth between the P... Read more
[Window Management] Window Titlebar is not aligned with the editor layou...
On maximizing any window, alignment of the Tiltlebar breaks, and also overlaps with window text Steps to repro:1. Create a new proje... Read more
[Addressables] Exceptions are thrown at runtime when Play Mode Script op...
How to reproduce:1. Open the attached project ("case_1173999-steel-flood.zip")2. Open the repro scene ("World")3. Build Player Conte... Read more
Unity-BlenderToFBX.py is missing "object_types" property 'OTHER' in line 38
How to reproduce:1. Go to Unity Editor folder2. Go to Editor > Data > Tools3. Open Unity-BlenderToFBX.py file4. Observe line 3... Read more
[iOS]Crash on IsDebugDevice() at PlatformWrapper.cpp:621:9 during shutdown
How to reproduce:1. Open the attached Bug Report.zip project2. Go to the Menu bar-> File-> Build Settings-> Enable Developm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open