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[Emission] Burst emission values of an instanced particle get overwritte...
Repro steps: 1. Open Scene1 from attached project in 2017.1.0f2 or earlier 2. Select the particle system in the hierarchy and observ... Read more
[WebGL] server compression settings warning lost with new embedding scheme
-e: in case your server isn't configured to serve gzip/brotli compressed content properly we used to log a hint about that in the co... Read more
WebCamTexture.didUpdateThisFrame is set after the WebCamTexture is rendered
Updating didUpdateThisFrame property in LateUpdate() makes sense for MovieTexture because it's an output but WebCamTexture (which ca... Read more
SerializedObject.CopyFromSerializedProperty(null) crashes the editor
Steps to reproduce: 1. Open attached project (CopyFromSerializedProperty(null)_crash) 2. Click "Run" on the top menu and select Cras... Read more
[Hololens] In hololens video player performance is poor
When a video is played on a 3D plane, the frame rate of the video is inconsistent, stutters heavily, and audio is choppy. Simulating... Read more
[Look Dev] Prefab shows up for 1 second and vanishes
How to reproduce: 1. Create new Unity project 2. Create a cube and prefab it 3. Open Dev Look (Window > Experimental > Look Dev) 4.... Read more
[Android] Setting high texture tiling for devices with Mali-400, Mali-45...
Reproduction steps: 1) Download and open user's attached project 2) Build and run on an Android device -- Notice that texture is bei... Read more
[macOS] Unity 2017.2.0b2 crashes 100% when trying to use .Net 4.6 (Exper...
Steps to reproduce: 1. Create a new empty project 2. Go to "Player Settings" 3. Set "Scripting Runtime Version" to "Experimental (.... Read more
Some animation keyframes are skipped when stepping through them with "Go...
To reproduce: 1. Open attached project and "animationWndskipKeyframe" scene 2. Open animation window (window->animation) 3. Select "... Read more
UI - Components ( e.g. Image Component) is no longer Anti Aliasing in Ga...
Antialiasing has been broken/disabled for UI elements when the canvas is set to 'ScreenSpace Overlay'. In the example scene, the Qu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup
- Floating Editor Windows resize to smallest size when disconnecting monitor on multi-monitor setup
- Generate outline toggle is inactive in the Sprite Editor when only one sprite is selected