Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.1p3
Issue ID
923269
Regression
No
[Android] Setting high texture tiling for devices with Mali-400, Mali-450 GPUS results in bad texture rendering
Reproduction steps:
1) Download and open user's attached project
2) Build and run on an Android device
-- Notice that texture is being rendered inappropriately (see "actual.png" and "expected.png")
Note:
Lowering texture tiling fixes this issue.
Reproduced with:
2017.2.0b2, 5.6.2p2, 5.5.4p1, 5.4.5p3
Devices under testing:
Reproduced:
Samsung Galaxy Tab 3 Lite 7.0 WiFi (SM-T113), Android 4.4.4, GPU: Mali-400 MP2
Samsung Galaxy S5 Mini, Android 6.0.1, GPU: Mali-400 MP4
Samsung Galaxy S3 Mini, Android 4.1.2, GPU: Mali-400
Asus P01z, Android 5.0.2, GPU: Mali-450 MP
Unable to reproduce:
Samsung Galaxy Note 10.1, Android 5.1.1, GPU: Mali-T628
HTC One mini 2, Android 4.4.2, GPU: Adreno 305
Google Nexus 4, Android 5.1.1, Adreno 320
Samsung GT I8200N, Android 4.2.2, GPU: Vivante GC1000
iPhone 5S iOS 9.3.3, Xcode 8.3.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- OnPointerExit and OnPointerEnter is mistakenly called when an overlapping child Image is destroyed
- Dynamic text is rendered in the background when it is inside the <font> tag
Add comment