Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.1p3
Issue ID
923269
Regression
No
[Android] Setting high texture tiling for devices with Mali-400, Mali-450 GPUS results in bad texture rendering
Reproduction steps:
1) Download and open user's attached project
2) Build and run on an Android device
-- Notice that texture is being rendered inappropriately (see "actual.png" and "expected.png")
Note:
Lowering texture tiling fixes this issue.
Reproduced with:
2017.2.0b2, 5.6.2p2, 5.5.4p1, 5.4.5p3
Devices under testing:
Reproduced:
Samsung Galaxy Tab 3 Lite 7.0 WiFi (SM-T113), Android 4.4.4, GPU: Mali-400 MP2
Samsung Galaxy S5 Mini, Android 6.0.1, GPU: Mali-400 MP4
Samsung Galaxy S3 Mini, Android 4.1.2, GPU: Mali-400
Asus P01z, Android 5.0.2, GPU: Mali-450 MP
Unable to reproduce:
Samsung Galaxy Note 10.1, Android 5.1.1, GPU: Mali-T628
HTC One mini 2, Android 4.4.2, GPU: Adreno 305
Google Nexus 4, Android 5.1.1, Adreno 320
Samsung GT I8200N, Android 4.2.2, GPU: Vivante GC1000
iPhone 5S iOS 9.3.3, Xcode 8.3.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment