Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.1p3
Issue ID
923269
Regression
No
[Android] Setting high texture tiling for devices with Mali-400, Mali-450 GPUS results in bad texture rendering
Reproduction steps:
1) Download and open user's attached project
2) Build and run on an Android device
-- Notice that texture is being rendered inappropriately (see "actual.png" and "expected.png")
Note:
Lowering texture tiling fixes this issue.
Reproduced with:
2017.2.0b2, 5.6.2p2, 5.5.4p1, 5.4.5p3
Devices under testing:
Reproduced:
Samsung Galaxy Tab 3 Lite 7.0 WiFi (SM-T113), Android 4.4.4, GPU: Mali-400 MP2
Samsung Galaxy S5 Mini, Android 6.0.1, GPU: Mali-400 MP4
Samsung Galaxy S3 Mini, Android 4.1.2, GPU: Mali-400
Asus P01z, Android 5.0.2, GPU: Mali-450 MP
Unable to reproduce:
Samsung Galaxy Note 10.1, Android 5.1.1, GPU: Mali-T628
HTC One mini 2, Android 4.4.2, GPU: Adreno 305
Google Nexus 4, Android 5.1.1, Adreno 320
Samsung GT I8200N, Android 4.2.2, GPU: Vivante GC1000
iPhone 5S iOS 9.3.3, Xcode 8.3.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Add comment