Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.1p3
Issue ID
923269
Regression
No
[Android] Setting high texture tiling for devices with Mali-400, Mali-450 GPUS results in bad texture rendering
Reproduction steps:
1) Download and open user's attached project
2) Build and run on an Android device
-- Notice that texture is being rendered inappropriately (see "actual.png" and "expected.png")
Note:
Lowering texture tiling fixes this issue.
Reproduced with:
2017.2.0b2, 5.6.2p2, 5.5.4p1, 5.4.5p3
Devices under testing:
Reproduced:
Samsung Galaxy Tab 3 Lite 7.0 WiFi (SM-T113), Android 4.4.4, GPU: Mali-400 MP2
Samsung Galaxy S5 Mini, Android 6.0.1, GPU: Mali-400 MP4
Samsung Galaxy S3 Mini, Android 4.1.2, GPU: Mali-400
Asus P01z, Android 5.0.2, GPU: Mali-450 MP
Unable to reproduce:
Samsung Galaxy Note 10.1, Android 5.1.1, GPU: Mali-T628
HTC One mini 2, Android 4.4.2, GPU: Adreno 305
Google Nexus 4, Android 5.1.1, Adreno 320
Samsung GT I8200N, Android 4.2.2, GPU: Vivante GC1000
iPhone 5S iOS 9.3.3, Xcode 8.3.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment