Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0b2
Issue ID
927609
Regression
Yes
[macOS] Unity 2017.2.0b2 crashes 100% when trying to use .Net 4.6 (Experimental)
Steps to reproduce:
1. Create a new empty project
2. Go to "Player Settings"
3. Set "Scripting Runtime Version" to "Experimental (.NET 4.6 Equivalent)
4. Unity will request to restart the Editor > accept.
5. Try to reopen project
Result: Unity crashes. Unable to open project.
Reproduced with: 2017.2.0b2, 2017.2.0b1.
Not reproduced with: 2017.2.0a4, 2017.1.0f2 and earlier.
Note:
Deleting Temp and Library folders does not help.
Reproduced on macOS.
Works as expected on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- [Linux] Drag-and-drop functionality doesn’t work in Editor when using touchscreen
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
Add comment