Search Issue Tracker

3
votes
Not Reproducible

[Mac] Mac OS keeps rebooting on opening projects if the projects were sa...

Metal

-

May 18, 2020

-

Version/s: 2017.4, 2018.4, 2019.3, 2020.1, 2020.2, 2020.2.0a11

Opening the project which was saved while keeping 'Metal Editor Support' unchecked causes the mac OS to reboot again and again Step... Read more

0
votes
Won't Fix

[3D with Extras] [Shuriken] Trail Renderers does not disappear by its se...

Package: 3D Template with Extras

-

May 18, 2020

-

Version/s:

-Working Fine in 3d Template. -Trail Renderers does not disappear by its set Time property after changing its position. Steps to re... Read more

0
votes
Not Reproducible

[Windows] Load previous project on startup check causes domain reload th...

CodeEditors

-

May 18, 2020

-

Version/s: 2020.1.0b8, 2020.2.0a12

Steps to reproduce (see LoadPreviousProjectOnStartUP.mp4): 1. Enable Rider plugin package for Unity. 2. Go to Preferences -> Gener... Read more

0
votes
Fixed

[Shadergraph] Having a recursive subgraph in the project causes all subg...

Package: Shader Graph

-

May 18, 2020

-

Version/s: SRP Master (7421e9d5b3)

Reproduces on Master (7421e9d5b3) Doesn't reproduce on 8.0.0 or 8.x.x/release (d8a65b0c70) Repro steps: 1. Create two subgraphs, ref... Read more

0
votes
Fixed

Target Strength appears to be way too strong

Terrain

-

May 18, 2020

-

Version/s: 2017.4.39f1, 2020.1.0a14

Either the usable range is set incorrectly for Target Strength or Painting is being set to too high of a value. Repro Steps: 1. Lau... Read more

0
votes
Fixed

Hitting the upper bound of Detail Meshes causes previously placed Detail...

Terrain

-

May 18, 2020

-

Version/s: 2017.4.39f1, 2020.1.0a14

The observed behavior isn't completely clear, when painting an absurd amount of Detail Meshes onto a Unity Terrain object it appears... Read more

0
votes
Fixed

[Terrain Tools] Splitting Terrain will remove painted on Detail Meshes

Package: Terrain Tools

-

May 18, 2020

-

Version/s: 3.0.1

When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Detail Meshes will disappear. Repro Steps:... Read more

0
votes
Fixed

[DOTS] Crash on tlsf_free when entering Play Mode and using NativeContai...

Package: Unity Native Collections

-

Apr 07, 2020

-

Version/s: 0.7.0-preview.2

How to reproduce: 1. Open user attached project "PersistentAllocatorCrashRepro.zip.zip" 2. Enter Play Mode Expected result: Editor ... Read more

0
votes
Postponed

[Terrain Tools] Splitting Terrain will occasionally cause a visible seam

Package: Terrain Tools

-

May 18, 2020

-

Version/s:

When a user Splits Terrain by using the functionality from Terrain Tools, sometimes a seam will appear Repro Steps: 1. Launch Unity... Read more

0
votes
Fixed

Tree colliders are not rotated according to their mesh when random rotat...

Terrain

-

May 18, 2020

-

Version/s: 2018.4, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1248407" 2. Open the SampleScene 3. Enter Play Mode 4. Observe the Trees ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.