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When Camera.targetTexture=null in the script on at least two Cameras, Ca...
Reproduction steps: 1. Open the attached project; 3. Open the scene "main"; 3. Enter Play mode; 4. Press "Space" key; Actual resul... Read more
Camera not rendering HDR when having a ARGB32 render texture set
Reproduction steps: 1. Open the attached project. 2. Open the "asdf" scene. 3. Play the scene. 4. Open Frame Debugger (Window > Fram... Read more
If the NavMesh Link Start/End point is changed at runtime the Agent jump...
How to reproduce: 1. Open attached project 2. Open scene LinkEndsTest.unity 3. Play the scene 4. In the Game View, click on the pla... Read more
Shader_feature will always be toggled off in build when UsePass is used
Steps to reproduce: 1. Open attached project 2. Build for standalone/iOS/android -The shader is not applied to the left cube in the ... Read more
[VR]Unity crashes with AnimationCurveTpl<float>::IsValid
Unity crashes with Glow VR plugin. Steps to reproduce: 1. Create a New project 2. Import Glow VR plugin 3. Player settings > Other... Read more
Progressive Lightmapper - extremely high RAM usage, memory is not released
Steps to reproduce: 1. Open attached project 2. Go to lighting -> scene 3. Make sure that stationary lighting is set to progressive ... Read more
[Android] Keyboard is not capitalized when using Input Field with Conten...
To reproduce: 1.Download and open "repro898205.7z" project. 2.Build and run project on a device. 3.Tap on the input field and notic... Read more
Dropdown box isn't drawn when disabled and renabled
To reproduce: 1. Open Unity 2. Open attached project 3. Open "DropdownTest" scene 4. Press "Play" 5. Click the "Button" 6. Select ... Read more
Camera Depth is ignored with 3+ cameras and one with different viewport
Repro steps: 1. Open attached projects "incorrect_camera_ordering" scene 2. Change "middle_camera_green" view port to (0.3;0;1;1) 4... Read more
Content position sets to NaN with clamped Scrollview in Screen Space canvas
Content PosX, PosY, PosZ are set to NaN, when there is content size fitter with Horizontal Fit set to Min Size attached to it, scrol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP