Search Issue Tracker
Fixed in 2017.1.0f3
Votes
9
Found in
5.6.0f3
Issue ID
898347
Regression
Yes
Content position sets to NaN with clamped Scrollview in Screen Space canvas
Content PosX, PosY, PosZ are set to NaN, when there is content size fitter with Horizontal Fit set to Min Size attached to it, scroll view is Clamped and in Screen Space canvas.
Reproduction steps:
1. Open attached project
2. Select Content GameObject
3. Open the inspector
4. Enter Play mode
5. Observe Content position
Expected: it doesn't change
Actual: it gets incremented and eventually reaches NaN
Not reproduced on: 5.6.0b1
Reproduced on: 5.6.0b2, 5.6.0f3, 2017.1.0a6
Regression introduced on: 5.6.0b2
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
thundax
Apr 14, 2017 04:18
This bug is delaying an important project from final release for my team right now. Any solutions? I'm trying to avoid recreating the whole scrollview as newly created views seem to work fine.
Menion-Leah
Apr 13, 2017 16:55
Same issue here.. being pulling my hair for a while
Clay_More
Apr 10, 2017 18:11
The same problem in my project..
MrLucid72
Apr 06, 2017 16:02
Happened on ours as well. 5.6 "final", folks.
CaelumNoctis
Apr 06, 2017 09:43
Happened on our project aswell. Can't upgrade to Unity 5.6 because of it. Amazing how such a bug flies by QA...