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[TMP] Misleading/outdated 'Not supported on all mobile devices' informat...
How to reproduce:1. Create a new Unity project2. Create TMP Input field (GameObject -> UI -> Input Field - TextMeshPro)3. Hove... Read more
GL viewport is wrongly scaled when there's a camera which has a partial ...
How to reproduce:1. Open attached project "Test.zip" and scene "Main"2. Enter Play mode3. In Hierarchy window, select "Camera #2" an... Read more
[Sprite Editor Window] Slice button is pushed outside the window when us...
[Sprite Editor Window] Slice button is pushed outside the window when using Slice by Cell Count/Size Steps to repro: - Import/create... Read more
[Mobile Notifications] Include CoreLocation framework field is missing w...
If you are editing iOS Notification Settings via the Inspector, the checkbox and label for "Include CoreLocation framework" will be ... Read more
[Mobile Notifications] Notifications Setttings UI does not respond well ...
The layout of the UI for the Mobile Notifications Settings does not react well to different window sizes and layouts. This can most ... Read more
[LWRP/UniversalRP/2DRenderer] Lighting gap in 2D Point Light
How to reproduce:1. Open attached project "20192BetaExperiments.zip" and scene "Init"2. Resize Game window (resizing vertically seem... Read more
[LWRP] Different rendering order in Scene and Game view when endCameraRe...
How to reproduce:1. Open the attached project named Case_11710132. Open the SampleScene3. Observe the Scene view, notice that the Sp... Read more
[Metal] Memory leak occurs when resizing the preview window
How to reproduce:1. Open the attatched project (New Unity Project44)2. Select the material in the Assets folder3. Resize the preview... Read more
Warning says instancing will be disabled when used with static batching ...
To reproduceJust open the attached project and scene inside Expected: The cube is greenActual: The cube is red Reproduced in 2018.3.... Read more
TextMesh Pro - Warning appears in console when importing Examples & Extras
When the TMP Examples & Extras are imported, a warning appears in the console: Component of type GUI Layer is no longer availabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open