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Votes
0
Found in [Package]
7.0.0
Issue ID
1171013
Regression
No
[LWRP] Different rendering order in Scene and Game view when endCameraRendering is used
How to reproduce:
1. Open the attached project named Case_1171013
2. Open the SampleScene
3. Observe the Scene view, notice that the Spheres are behind the wall
4. Open the game view
Expected result: Spheres are rendered behind the wall as in the Scene view
Actual result: Spheres are rendered in front of the wall
Reproducible with: 2019.1.12f1(5.16.1), 2019.2.0b10(6.9.0), 2019.3.0a11(7.0.0)
Could not test with: 2017.4.30f1(No PackageManager), 2018.4.5f1(Some of the SRP methods used in the script were not available)
Package versions tested: 5.7.2, 5.9.0, 5.16.1, 6.5.2, 6.5.3, 6.7.1, 6.9.0, 7.0.0
Possible workaround: Changing camera's MSAA setting from "Use Pipeline Settings" to "Off"
Notes:
1. When 6.9.0 was used spheres would not render in the Game view and Camera Preview(Track_1171013_V1)
2. When 5.7.2 was used spheres would render in Game view and Camera Preview but would have different ordering(Track_1171013_V2)
3. Disabling MSAA in the camera settings seems to fix the issue
4. After MSAA is re-enabled Editor starts throwing "Setting anti-aliasing of already created render texture is not supported!" errors
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Resolution Note:
This behavior happens because the depth texture for the camera is not available when rendering objects in endCameraRendering. In order to access depth from camera you can inject a render pass in the event AfterRendering.