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0
votes
Fixed

User submitted bug

Editor - Other

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Feb 13, 2015

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Version/s: 5.0.0f2

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0
votes
Fixed

[Quick Search] Native Collection has not been disposed errors are thrown...

Quick Search

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Nov 06, 2020

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Version/s: 2021.1.0a3, 2021.1.0a5

Native Collection has not been disposed errors are thrown on searching in "Search asset store" window. Steps to repro:1. Create a ne... Read more

0
votes
Won't Fix

On WMR characters chosen on virtual keyboard do not appear in text field

Package: XR Interaction Toolkit

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Feb 13, 2023

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Version/s: 2.3.0-pre.1

SynopsisOne of the test stations in the VR scene from XR-Interaction-Toolkit-Examples-Internal includes a text field. On Quest One w... Read more

0
votes
Won't Fix

Addressables - Web links provided in Package Manager open in code editor...

Package: Addressables

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Jun 12, 2019

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Version/s: preview-1.1.0

When viewing the Addressables package in Package Manager, clicking any of the web links in the detail view will open them in a code ... Read more

0
votes
Fixed

[Core] VFX Graphs dragged to the scene/hierarchy don't play

Package: Visual Effect Graph

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Feb 22, 2019

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Version/s: 6.5.0

Repro steps:1. Create a VFX asset2. Open it to compile3. Drag the VFX asset to the scene or the hierarchy4. Observe how it does not ... Read more

1
votes
Fixed

[Android] Build and run fails when Rewired is present in the project

Scripting

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Jul 12, 2019

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Version/s: 2019.3.0a8

Repro steps:1. Open QA attached project "repro_1169148"2. Switch build target to Android3. Build and run Actual: Build fails with a ... Read more

0
votes
Won't Fix

An error is thrown when building Addressables with the Addressables Repo...

Package: Addressables

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May 06, 2025

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Version/s: 1.24.0

How to reproduce:1. Open the “CanDeleteMissingBuildReport.zip“ project2. Open the Window > Asset Management > Addressables &gt... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

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Jan 24, 2015

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Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

0
votes
Fixed

Mesh.GetTriangles(list, index) doesn't put all submesh triangles in the ...

Graphics - General

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Mar 29, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "case_1141916-GetTrianglesBug" project2. Select "CablePart_Hi" in the Project window and notic... Read more

0
votes
By Design

TextMeshPro text is misaligned when alignment is set via script

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Sep 29, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1

How to reproduce:1. Open the “IN-115640_TMProAlignmentBug“ project2. Open the “Assets/Scenes/TMPAlignmentIssue” Scene3. Enter Play M... Read more

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