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[Quick Search] Native Collection has not been disposed errors are thrown...
Native Collection has not been disposed errors are thrown on searching in "Search asset store" window. Steps to repro:1. Create a ne... Read more
On WMR characters chosen on virtual keyboard do not appear in text field
SynopsisOne of the test stations in the VR scene from XR-Interaction-Toolkit-Examples-Internal includes a text field. On Quest One w... Read more
Addressables - Web links provided in Package Manager open in code editor...
When viewing the Addressables package in Package Manager, clicking any of the web links in the detail view will open them in a code ... Read more
[Core] VFX Graphs dragged to the scene/hierarchy don't play
Repro steps:1. Create a VFX asset2. Open it to compile3. Drag the VFX asset to the scene or the hierarchy4. Observe how it does not ... Read more
[Android] Build and run fails when Rewired is present in the project
Repro steps:1. Open QA attached project "repro_1169148"2. Switch build target to Android3. Build and run Actual: Build fails with a ... Read more
An error is thrown when building Addressables with the Addressables Repo...
How to reproduce:1. Open the “CanDeleteMissingBuildReport.zip“ project2. Open the Window > Asset Management > Addressables >... Read more
Transparency and baked light maps broken again
Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more
Mesh.GetTriangles(list, index) doesn't put all submesh triangles in the ...
How to reproduce:1. Open the attached "case_1141916-GetTrianglesBug" project2. Select "CablePart_Hi" in the Project window and notic... Read more
TextMeshPro text is misaligned when alignment is set via script
How to reproduce:1. Open the “IN-115640_TMProAlignmentBug“ project2. Open the “Assets/Scenes/TMPAlignmentIssue” Scene3. Enter Play M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked