Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.24.0
Issue ID
ADDR-3970
Regression
No
An error is thrown when building Addressables with the Addressables Report window open
How to reproduce:
1. Open the “CanDeleteMissingBuildReport.zip“ project
2. Open the Window > Asset Management > Addressables > Groups
3. Open the Window > Asset Management > Addressables > Addressables Report
4. In the Addressables Groups window, click Build > New Build > Default Build Script
5. Observe the
Expected result: No error is logged in the Console
Actual result: An error is logged in the Console
Reproducible in: 1.21.3, 1.24.0 (2022.3.62f1), 2.0.6 (6000.0.48f1, 6000.1.2f1, 6000.2.0a10)
Not reproducible in: 2.4.6 (6000.0.48f1, 6000.1.2f1, 6000.2.0a10)
Could not test in: 1.21.2 (no Addressables Report window)
Fixed in: 2.0.8 (6000.0.48f1, 6000.1.2f1, 6000.2.0a10)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- Clearing the build cache does not have an impact on the issue
- The addressables are built successfully regardless of the error
- Full error reads: “Cannot read BuildLayout header, BuildLayout has not open for a file“
- Just to make sure it reproduces, build the addressables twice
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Root Motion Node option does not revert when changing the selection and clicking "Revert" in Inspector
- VFX Graph prefabs are not fully instanced when they are instantiated via a script
- All 2026-promoted builds incorrectly display outdated copyright year © 2025 instead of © 2026
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
Resolution Note:
There are no fixes planned for this Bug