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In mesh mode, particles do not emmit the last assigned mesh of the list
Fixed in 2018.2.15f1 Read more
Not all shadows are rendered with Shadows.RenderShadowMap when GameObjec...
How to reproduce: 1. Open the attached project 2. Open "Instancing Bug" scene 3. Enter the Play Mode 4. Select "Instances B" in the ... Read more
[Android] Spurious "Unable to find libaudioplugingvrunity" error in `adb...
Steps to reproduce: 1. Open user attached project 2. Build & Run to an Android device 3. Check the logcat and observe the "Unable to... Read more
AssetDatabase.LoadAllAssetsAtPath fails to load built in assets
In Unity 2018.2, when attempting to use the "AssetDatabase.LoadAllAssetsAtPath" to load the assets from either "Library/unity defaul... Read more
[Performance] UI Animators.update performance regression from the 2018.1...
How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and observe the Raw Hierarchy data in the Profiler Window A... Read more
Trying to turn a prefab instance with missing asset into a prefab again ...
Steps to repro: 1. Create a GameObject 2. Turn it into a prefab 3. Delete the prefab asset 4. Drag prefab instance in the project vi... Read more
Creating Texture2DArrays with certain formats results in them being chan...
How to reproduce: 1. Open tester-submitted project (Texture2DArray) 2. Drag the 'Array2D.cs' script onto any GameObject 3. Enter Pla... Read more
Assertion raises while dragging script onto prefab asset Inspector
Steps: 1. Create a script 2. Create a new scene 3. Add empty GameObject 4. Drag GameObject to Project Brower to make a prefab asset ... Read more
Linear color space build can be started with WebGL 1.0 in the API list
-e: when selecting Linear color space there should be a hint that you need to remove WebGL 1.0 from the API list and you should not ... Read more
[Mono] .NET 4.x TLS 1.2 excessive GC usage while reading from tls stream
Steps to reproduce: 1. Open user attached project 2. Play the scene and press "Run" 3. Open profiler and observe that GC allocations... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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