Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0f1
Issue ID
1105457
Regression
Yes
Trying to turn a prefab instance with missing asset into a prefab again throws an exception
Steps to repro:
1. Create a GameObject
2. Turn it into a prefab
3. Delete the prefab asset
4. Drag prefab instance in the project view.
Trying to turn the instance into a prefab asset again (by dragging it from the hierarchy to the project browser) throws an exception: "Cyclic nesting detected.".
Expected: No Exception, prefab asset gets created and instance in the hierarchy becomes blue again.
Workaround:
Unpacking the game object allows creating a prefab.
Working Fine in:
2018.3.0b12.
Reproducible in:
2018.3.0f1 (f023c421e164), 2018.3.0f1(16c3bea1c6ed), 2018.3.0f1 (6b82b3f38952)
2019.1.0a12.
Environment:
Windows & Mac.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection problems when unbaked Reflection Probes are present
- Light Explorer columns sorting arrow is too small
- Context menu actions (Collapse All, Expand All, Enable All, Disable All, Remove All, Reset All) do nothing in Volume component
- [Android] Audio volume decreases when returning to the app during screen recording
- Graphical issues are caused by GPU Occlusion Culling when using Amplify Shaders
Add comment