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Fixed in 2019.1.X



Found in



Issue ID




AssetDatabase.LoadAllAssetsAtPath fails to load built in assets

Asset - Database


In Unity 2018.2, when attempting to use the "AssetDatabase.LoadAllAssetsAtPath" to load the assets from either "Library/unity default resources" or "Resources/unity_builtin_extra", a Object[] is returned populated with the corresponding assets stored within. However, if you attempt to do this in Unity 2018.3, the returned Object[] is empty.

To reproduce:

1. Download attached project "2018.2 - and open in Unity
2. Press the Menu item labelled "Tests" and execute both functions "Library > unity default resources" and "Resources > unity_builtin_extra"
3. Observe that the text printed to the Console states that no objects were loaded

Expected behavior: Using LoadAllAssetsAtPath to load the paths would load the objects stored at the path
Actual behavior: Using LoadAllAssetsAtPath to load the paths does not load objects stored at paths, and leaves the expecting Object[] empty

- This issue appears on both Windows and macOS

Reproduced on Unity 2018.3.0a1, 2018.3.0f1 and 2019.1.0a11
Not reproduced on Unity 2018.2.19f1
Regression on Unity 2018.3.0a1

Comments (2)

  1. TiagoTFG

    Feb 28, 2019 01:39

    Is this coming for 2018.3.x anyhow?

  2. imarkroger

    Dec 03, 2018 14:50

    If you are Windows customer and a music fan, you have definitely been influenced to get Garageband for Windows 10 and Garageband is one of the favored music creating an app.

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