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By Design

Votes

2

Found in

2018.2.0a1

2018.2.12f1

Issue ID

1092444

Regression

Yes

Creating Texture2DArrays with certain formats results in them being changed into another format

Graphics - General

-

How to reproduce:
1. Open tester-submitted project (Texture2DArray)
2. Drag the 'Array2D.cs' script onto any GameObject
3. Enter Play Mode
4. Check Console window

Expected result: the formats, used to create the arrays match the current array formats
Actual result: the formats, used to create the arrays do not match the current array formats

Reproducible with: 2018.2.18f1, 2018.3.0b12, 2019.1.0a11
Not reproducible with: 2017.4.16f1, 2018.1.9f2

Notes:
Different versions may provide different results: for instance, in 2018.3.0b12 an array created with 'ETC_RGB4' format displays 'ETC2_RGB', but in 2019.1.0a11 displays the correct format

  1. Resolution Note (2019.1.X):

    By-design because ASTC_RGB was a made up format by Unity which doesn't reflect the hardware so ASTC_RGB formats are deprecated. We've removed ASTC_RGB formats in the new GraphicsFormat enum so the result formats will be ASTC_RGBA .

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