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By Design
Votes
2
Found in
2018.2.0a1
2018.2.12f1
Issue ID
1092444
Regression
Yes
Creating Texture2DArrays with certain formats results in them being changed into another format
How to reproduce:
1. Open tester-submitted project (Texture2DArray)
2. Drag the 'Array2D.cs' script onto any GameObject
3. Enter Play Mode
4. Check Console window
Expected result: the formats, used to create the arrays match the current array formats
Actual result: the formats, used to create the arrays do not match the current array formats
Reproducible with: 2018.2.18f1, 2018.3.0b12, 2019.1.0a11
Not reproducible with: 2017.4.16f1, 2018.1.9f2
Notes:
Different versions may provide different results: for instance, in 2018.3.0b12 an array created with 'ETC_RGB4' format displays 'ETC2_RGB', but in 2019.1.0a11 displays the correct format
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Resolution Note (2019.1.X):
By-design because ASTC_RGB was a made up format by Unity which doesn't reflect the hardware so ASTC_RGB formats are deprecated. We've removed ASTC_RGB formats in the new GraphicsFormat enum so the result formats will be ASTC_RGBA .