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[iOS] Automatically Sign setting enabled by default in Editor appears di...
To reproduce:1. Open attached project "iosCheckbox7.zip"2. Make sure that Automatically Sign is enabled in Player settings3. Build f... Read more
Having the custom brush menu open with custom brush texture set to "none...
For Raise or Lower Terrain, only the last click will undo. The rest won't. Repro steps:1. Open SampleScene2. Select the terrain3. Ch... Read more
When "draw instanced" is changed for entire terrain group and then undon...
Repro steps:1.Create terrain with neighbors2. Go into terrain settings and check or uncheck "draw instanced"3. ctrl+zExpected result... Read more
Inconsistent rendering between Camera preview and Game view when using D...
How to reproduce:1. Download and open the attached project "1114576.zip"2. Open the Scene and Game windows3. Select the Main Camera ... Read more
String is cleared after scene reload when it contains more than 69 chara...
How to reproduce:1. Create a new project2. Create a new Gameobject3. Change the Gameobject name to "abcdefghijabcdefghijabcdefghijab... Read more
Mobile Notifications - Errors with Notification icons are drawn over the...
When selecting a texture to use as a Mobile Notification icon on Android, if you select a texture that can't be used then an error m... Read more
[Android ] Videoplayer with 1080p freezes when being transcoded with cod...
To reproduce:1. Open attached project2. Press on video and make sure that transcode is checked, dimensions set to Original 1920x1080... Read more
[Build Pipeline, Meshes] Mesh Optimization is not using enabled Material...
To reproduce:1. Open attached project "ShaderTest copy.zip", scene Start2. Build and Run the project3. Observe the model in built ap... Read more
[Mobile Notifications] NullReferenceException occurs if the settings ass...
If you delete the Mobile Notifications Settings asset while viewing it via the Project Settings Window, several NullReferenceExcepti... Read more
[Mobile Notifications] Unfriendly name used in asset folder structure w...
When the Mobile Notifications package is installed, it creates a settings asset in the following location: Assets/Editor/com.unity.m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open