Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X
Votes
0
Found in
2019.2.0b9
Issue ID
1170735
Regression
No
Having the custom brush menu open with custom brush texture set to "none" breaks undo functionality
For Raise or Lower Terrain, only the last click will undo. The rest won't.
Repro steps:
1. Open SampleScene
2. Select the terrain
3. Choose the paint terrain tab
4. Choose "Raise or Lower Terrain" or any other tool
5. Choose NewBrush 2 (Note that this custom brush texture is set to "none")
6. Open the custom brush menu (lower left side of custom brush)
6. Click on the terrain 5 times
7. Press undo 5 times
Expected result: all 5 terrain clicks should undo
Actual result: Only the first click will undo, unless undo button is mashed enough
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
Resolution Note (fix version 2019.2):
Fixed in 19.3