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Votes

1

Found in

2018.4

2019.4

2020.2

2020.2.6f1

2021.1

2021.2

Issue ID

1317468

Regression

No

[Animation] GameObject stops rotating when Animator component is disabled and then re-enabled

Animation

-

Steps to reproduce:
1. Download and open the project “AnimatorBug.zip”
2. Open SampleScene
3. Enter Play mode
4. Select “Drop_Ship_Bur_Mesh” GameObject from the Hierarchy window
5. Disable the Animator component in the Inspector window
6. Notice that the GameObject "joint_Turret_Rotation" continues to rotate
7. Re-enable the Animator component

Expected Result: The turret GameObject "joint_Turret_Rotation" rotates and plays the animation as before
Actual Result: The turret GameObject "joint_Turret_Rotation" plays the animation but does not rotate

Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b10, 2021.2.0a7

Notes:
- Although disabling and re-enabling the Animator stops the GameObject from rotating it doesn’t disable the Rotator script, on disabling the Animator again, you can see that the GameObject has continued to rotate
- Added a video of the issue

  1. Resolution Note:

    This is not a bug, if you want to drive joint_Turret_Rotation by script simply remove all curve from your animation clip for this transform. If you want to have an animation and override the result you must do it in a MonoBehaviour.LateUpdate()

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