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[Text] Windows Failed to load on enabling 'UI Toolkit Live Reload' optio...
From 'Text' windows, when 'Font Asset Creator' or 'Sprite Importer' window is opened then on enabling 'UI Toolkit Live Reload' optio... Read more
Can't override prefab's Script component's value by setting the value ...
How to reproduce it:1. Open the attached project 'PrefabReset.zip'2. Load the 'SampleScene' scene3. Select the 'prefabObject' prefab... Read more
Packages cannot be added from a registry that returns invalid publish da...
As reported on the Unity forums, adding packages from the Github npm package registry produces the following error on Windows: Canno... Read more
[XR SDK] [Lumin] Magic Leap app fails to start when built from batch mod...
Reproduction steps:1. Open the attached project folder ("2019.4.zip")2. Make sure the Library folder is deleted3. Open the "build.ba... Read more
[Shadergraph] Deleting stack blocks of Universal RP targeted shadergraph...
Reproduces in:Master (98f77b5705)10.4.0 candidatesDoesn't reproduce in 10.3.0 releaseRepro steps:1. Create a universal lit shader2. ... Read more
[2D] [SpriteShape] At certain cases, vertex data allocation may not be e...
Steps to Repro: 1. Download attached project, SpriteShapeBuildCrash(1).zip2. open the project in Unity3. build and run the project4.... Read more
GPU lightmapper penumbra shadow sorting is incorrect
GPU lightmapper uses shadow penumbra to sort by instead of indirect color. I noticed this issue when working on a bugfix. Baked outp... Read more
Errors are thrown when turning on "FinalImageHistogramView" HDRP debug o...
Reproduction steps:1. Create Unity HDRP 2020.2 project2. Open HDRP debug window: Window > Render Pipeline > Render Pipeline De... Read more
Event Trigger uses only the first component in the stack
Reproduction steps:1. Open the user's attached project and SampleScene scene2. In the Hierarchy window, select Canvas/Button3. In th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default