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Mesh .asset file is not Post or preprocessed
Mesh .asset file is not Post or preprocessed To Reproduce:1. In the top menu, run the Test -> CreateMesh script2. This creates tw... Read more
[Win Store] Some shaders not working on Intel HD Graphics
Repro steps:1. open project "MetroTest.zip" and build windows store apps build (XAML C# or D3D11 C#);2. deploy project on device wit... Read more
Classes with same name will crash in standalone build
Steps to reproduce : - import the project attached- build the scene in the project for standalone- play the .app and notice it crashes Read more
When importing assets from the asset store while the editor
1) What happenedWhen importing assets from the asset store while the editor is set to serialize assets to text, the asset does not g... Read more
dropping a multi selection on a list or array enters them not in order
-repro:--open attached project--select main camera which has a script--lock the inspector on it via the lock icon at the top--multi ... Read more
Coroutine never finishes if run from a script on a deactivated or destro...
If you run a coroutine from a script that is on an object that gets deactivated or destroyed, the coroutine will never finish. Repro... Read more
Anti aliasing doesn't work in a NaCl build
Steps to reproduce : - import the project attached- open the scene and press play- notice the cubes have anti aliasing- build the sc... Read more
When moved this shared code into a Mono DLL or into the Assets/Plugins d...
See user's description. Read more
Internal compiler error when code is in Plugins folder
See user's descriptionJust open the project Read more
Warning on importing this shader
1 Create new project2 Try to import attached shader - you should see 2 warnings in consoleShader warning in 'Physical': Program 'fra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"