Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.3.0a3
2019.4
2019.4.20f1
2020.2
2021.1
2021.2
Issue ID
1316603
Regression
Yes
World Space Canvas is not rendered to the Render Texture on build when Camera's Target Display is other than Display 1
How to reproduce it:
1. Open the user's attached project "ui_rendertex_build_test.zip"
2. Load the "SampleScene"
3. Build and Run the project
4. Observe the Build
Expected result: Canvas is rendered to the Render Texture
Actual result: Canvas is not rendered to the Render Texture
Reproducible with: 2019.3.0a3, 2019.4.20f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Not reproducible with: 2018.4.32f1, 2019.3.0a2
Notes:
- Reproducible on Mac and Windows Standalone
- Not reproducible in Editor
- Not reproducible when using two displays
- Only reproducible when Canvas' Render Mode is set to World Space and Camera's Target Display is other than 'Display 1'
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a12
Resolution Note (fix version 2021.1):
Fixed in 2021.1.5f1
Resolution Note (fix version 2020.3):
FIxed in 2020.3.7f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.25f1