Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2020.2
2020.2.0f1
2021.1
2021.2
Issue ID
1314770
Regression
No
Dynamic functions binding to UnityEvent is not allowed in derived class when using SerializeReference
Reproduction steps:
1. Open the user's attached project and Scenes/SampleScenes scene
2. In the Hierarchy window, select Test GameObject
3. In the Inspector window, expand the "As Derived" field, and in the Function dropdown select Test
4. Observe the listed Dynamic function options
5. Expand the "As Base" field, and in the Function dropdown select Test
6. Observe the listed function options
Expected result: Listed function options are the same
Actual result: Dynamic function options are not displayed
Reproducible with: 2020.2.5f1, 2021.1.0b8, 2021.2.0a6
Could not test with: 2018.4.32f1, 2019.4.20f1 (Function dropdown is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a4
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b8
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.18f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.17f1