Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2020.2
2020.2.0f1
2021.1
2021.2
Issue ID
1314770
Regression
No
Dynamic functions binding to UnityEvent is not allowed in derived class when using SerializeReference
Reproduction steps:
1. Open the user's attached project and Scenes/SampleScenes scene
2. In the Hierarchy window, select Test GameObject
3. In the Inspector window, expand the "As Derived" field, and in the Function dropdown select Test
4. Observe the listed Dynamic function options
5. Expand the "As Base" field, and in the Function dropdown select Test
6. Observe the listed function options
Expected result: Listed function options are the same
Actual result: Dynamic function options are not displayed
Reproducible with: 2020.2.5f1, 2021.1.0b8, 2021.2.0a6
Could not test with: 2018.4.32f1, 2019.4.20f1 (Function dropdown is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused Particle System Renderer Mesh settings cause performance degradation when calling SetActive
- Project Browser shows the Asset folder empty when Select Dependencies is clicked without any asset selected
- Export as JSON and CSV options missing from the Quick Search save feature
- Crash on IMGUI::GUIWindow::OnGUI when rendering scene view window in play mode in a specific project
- "FileNotFoundException" & "IOException" thrown when adding "User" Index after deleting "Assets" Index in Search Index Manager window
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a4
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b8
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.18f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.17f1