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[SpriteEditor] Sprite editor hangs when opening a specific spritesheet
Steps to reproduce:1. Open the attached project 'case_790378-SpriteSlice'2. Open 'SmallObjectsSheet' with Sprite Editor3. Notice tha... Read more
Particle Playground Asset crashes at ParticleSystemParticlesTempData::Pa...
Steps to reproduce: 1. Open attached project "789910.zip" using Unity 5.4b12 or greaterUnity crashes at ParticleSystemParticlesTempD... Read more
Broadcast discovery not stopping after multiple calls
Steps to reproduce:1) Unzip and open the project attached by user (Broadcast.zip) in Unity.2) Open scene 'one.unity' and play it.3) ... Read more
Dropdowns get cut off or don't open at all when used inside a RectMask2D
How to reproduce:1. open the attached project2. Open and run main scene3. Check the Dropdown on the left that's being used inside a ... Read more
Android 6.0 file paths don't change when WRITE_EXTERNAL permsission is g...
Application.persistentDataPath and temporaryDataPath use internal storage if WRITE_EXTERNAL permission is initially denied. Once per... Read more
[Redo][Prefabs] "Redo create object" on a prefab corrupts the structure ...
Steps to repro:1. Add a new 3D cube as a GameObject2. Move it to the assets to make it a prefab3. Now press undo (cmd + z) till it i... Read more
BeginSendTo async socket send doesnt call callback function on first edi...
Steps to reproduce:1. Open 'nvbg.zip' project2. play scene (wait for 5console messages)3. press play twice(once to exit play mode an... Read more
[Android] Rendering fails on Vivante if Camera.rect is different than de...
To reproduce:1) Open attached project and BugShowcase scene2) Build and run on device3) Tap "State 3"4) Notice that only skybox is r... Read more
[dll]NotImplementedException from native dll returning SAFEARRAY of BSTR
To reproduce:1) Download attached project "MarshalSafeArrayFromNative.zip".2)Play main scene3)Notice "NotImplementedException" in Co... Read more
[IOS][GLES2][GLES3] Graphics.Blit causes logical frame buffer load on ti...
Info:Its seems during the Graphics.Blit, frame buffer is mounted without discarded data that caused logical load of last frame buffe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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