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Fixed in 5.3.6
Votes
0
Found in
5.3.0f4
Issue ID
759719
Regression
No
BeginSendTo async socket send doesnt call callback function on first editor open
Steps to reproduce:
1. Open 'nvbg.zip' project
2. play scene (wait for 5console messages)
3. press play twice(once to exit play mode another one to enter)
4. check console
! this happens only on the first open of project if you try pressing play again it works without an issue
Actual: 3debug messages are printed
Expected: 5debug messages
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JoshPeterson
Jul 07, 2016 12:09
We've tracked down the cause of this problem and corrected it. The fix should be available in the 5.3.6 release of Unity. This bug report is similar to a number of other bug reports. Here is the complete list of bugs corrected with this fix:
723177 - https://issuetracker.unity3d.com/issues/system-dot-net-dot-security-dot-sslstream-sslstream-dot-authenticateasclient-times-out-randomly
759719 - https://issuetracker.unity3d.com/issues/beginsendto-async-socket-send-doesnt-call-callback-function-on-first-editor-open
759191 - https://issuetracker.unity3d.com/issues/windows-exception-thrown-by-mono-dot-security-dot-protocol-dot-tls-dot-sslstreambase-dot-endread
733920 - https://issuetracker.unity3d.com/issues/asynchronous-network-operations-hangs-twice-after-opening-unity-editor