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Player Window can not be maximised after being taken out of fullscreen w...
How to reproduce:1. Create a new project2. Build and run on UWP3. Minimize the Window4. Press Alt+Enter to toggle fullscreen Expecte... Read more
Delegate.EndInvoke always returns null in a Build when using the IL2CPP ...
How to reproduce:1. Download and open the attached project from the Google Drive link2. Open File > Build and Run3. Observe the D... Read more
[Android][TMP] InputField selection highlight appears above keyboard whe...
How to reproduce:1. Open the attached project2. Make sure InputField (TMP) has "Hide Mobile Input" enabled3. Build & Run on mobi... Read more
Using Texture2D.EXRFlags.CompressPIZ causes StackOverflowException
Reproduction steps:1. Open the user's attached project2. Select QA/Encode Texture to PIZ EXR3. Observe the Console window Expected r... Read more
Linux Editor window shrinks when switching layouts
How to reproduce:1. Create a new project2. Make sure the Editor window isn't maximized3. Switch between layouts several times Expect... Read more
Camera stutters in the Game view when the Camera is selected in the Scen...
How to reproduce:1. Open the user's attached "Late Night Dinner.zip"2. Open the "Main" Scene3. Select the "Player" GameObject in the... Read more
Assets packages are not updated if cache contains a previous version
Reproduction steps:1. Add 'Vuforia_Books_Sample.unitypackage' to newly created '...\AppData\Roaming\Unity\Asset Store-5.x\Company\Co... Read more
[macOS][IL2CPP] Redundant/unnecessary GameAssembly.dylib files are inclu...
How to reproduce:1. Open the attached project2. Open the Build Settings (File->Build Settings)3. Select the "Intel - 64 bit + App... Read more
[macOS] Editor doesn't follow the standard full screen functionality whe...
How to reproduce:1. Create a project with the default 3D template2. In the Editor, try using the full-screen shortcut (CTRL+CMD+F)3.... Read more
Undo issues with Timeline, selection & lock
Two issues related to the same bug.First, the fact that the "lock" state of the Timeline window is undoable is inconsistent with the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size