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[VCS] LightingData.asset files getting marked as text files in Perforce
Reproduction Steps:1) Open the attached project2) Connect the project to a Perforce server3) Select all assets in the Project and "V... Read more
[VCS] Reimport All doesn't mark assets for add
Steps to reproduce: 1. Start perforce server2. Create new project in workspace - don't connect project to vcs yet3. Create new mater... Read more
Editor crashes when importing .dae file at fbxsdk::FbxProperty::Get
Steps to reproduce:1. Download attached .dae file2. Import it to Unity3. Unity freezes or crashes when importing4. If Editor freezes... Read more
PackedMemorySnapshot: Missing connections between native objects
To reproduce Open attached user project Open Assets/Scene.unity Open in top menu bar "BugReport > Open TestCode Window" Click Cap... Read more
Character controller transform.position cannot be changed when component...
How to reproduce:1. Open given Unity project2. Enter play mode3. Notice that Capsule is not returning to the starting position Expec... Read more
Dropdown Prefab's Text Element Resets To default On Play Mode
To reproduce:1. Open attached Unity project "Dropdown Bug.zip"2. Open "Scene" scene3. Go into Play Mode4. Inspect all three dropdown... Read more
Unity crashes at RaiseException when script with generic field and Unity...
How to reproduce:1. Open given Unity project--Unity crashed because of generic field, and DidReloadScripts attribute are in the same... Read more
[AI] Missing Assembly Reference exception is shown when importing the Na...
What happened:Missing Assembly Reference exception is shown when importing the NavMeshComponents Package. Steps to Reproduce:1. Down... Read more
Assets are not created from drop down menu if any projectSettings are op...
To reproduce:1. Create a new project2. Open any projectSettings(i.e. Editor)3. Create any asset using Assets drop down menu(gif atta... Read more
[Regression] Crash in Projector::PrepareRenderNode after selecting gameo...
Steps to repro: 1. Open attached project and 't1' scene;2. Select 'Terrain' gameobject in the Hierarchy;3. In the Terrain Inspector ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field