Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2017.1.0p4
Issue ID
975875
Regression
No
Unity crashes at RaiseException when script with generic field and UnityEditor.Callbacks.DidReloadScripts is reloaded
How to reproduce:
1. Open given Unity project
--Unity crashed because of generic field, and DidReloadScripts attribute are in the same script (Test.cs) when loading this script
Reproducible with: 5.5.5p1, 5.6.4p4, 2017.1.2p3, 2017.2.0p4, 2017.3.0f2, 2018.1.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment