Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
975553
Regression
No
Dropdown Prefab's Text Element Resets To default On Play Mode
To reproduce:
1. Open attached Unity project "Dropdown Bug.zip"
2. Open "Scene" scene
3. Go into Play Mode
4. Inspect all three dropdown menus
Expected result: All of the dropdown menus should have "Dogs" as their default value
Actual result: prefab's dropdown has "Option A" as the default value.
Note: Create a new instance of the prefab, set dropdown menu values and GameObject --> Break Prefab Instance. Now go into Play Mode and see that when the prefab connection is broken, the dropdown works just fine.
Reproduced on: 5.6.4p4, 2017.1.2p3, 2017.2.0p4, 2017.3.0f1, 2018.1.0a7
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
maxxim0071
Jun 22, 2018 09:39
2017.4.5f1 and 2018.1.0f2 - bug is still present