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Fixed in Unity 2018.1



Found in

Issue ID




[VCS] LightingData.asset files getting marked as text files in Perforce

Version Control



Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

Reproduction Steps:
1) Open the attached project
2) Connect the project to a Perforce server
3) Select all assets in the Project and "Version Control" -> "Mark Add"
4) In Unity choose to "Reimport All"
5) Check the P4V client, pending changelist and check the filetype of the "Assets/bob/LightingData.asset".
6) The filetype should be "binary" but it will be "text"

Reproduced with: 2017.2.0p1, 2017.2.0p4, 2018.1.0b1

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