Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
1
Found in
Issue ID
975920
Regression
Yes
[VCS] LightingData.asset files getting marked as text files in Perforce
Reproduction Steps:
1) Open the attached project
2) Connect the project to a Perforce server
3) Select all assets in the Project and "Version Control" -> "Mark Add"
4) In Unity choose to "Reimport All"
5) Check the P4V client, pending changelist and check the filetype of the "Assets/bob/LightingData.asset".
6) The filetype should be "binary" but it will be "text"
Reproduced with: 2017.2.0p1, 2017.2.0p4, 2018.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment