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1
votes
Fixed

Deprecate MirrorMode

XR SDK

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Mar 13, 2017

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Version/s: 5.6.0f1

I also see this bug on CV1 with Oculus as the only entry in Virtual Reality SDKs under Player settings using Single-Pass Stereo and ... Read more

0
votes
Fixed

"Dynamic batching: index buffer destination/source is NULL" when draggin...

2D

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Mar 14, 2017

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Version/s: 5.6.0b8

"Dynamic batching: index buffer destination/source is NULL" when dragging a blank sub-sprite of a Multiple-mode sprite to the scene ... Read more

0
votes
Duplicate

Editor crashes on mono_g_hash_table_lookup_extended when script is dele...

Animation

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Mar 14, 2017

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Version/s: 5.6.0f1

How to reproduce: 1. Open the attached project 2. Change External Script Editor in Preferences (if it was VisualStudio change to Mon... Read more

0
votes
Fixed

Inconsistent state of Shader (Material) when upgrading a project version

Graphics - General

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Mar 13, 2017

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Version/s: 5.5.2p2

Reproduction steps: 1. Open the attached project. 2. Select or reimport the "material_1" in the project view. Actual behavior: Mat... Read more

0
votes
Fixed

[iOS] UnityWebRequest starts timing out with FuseSDK when app is returni...

iOS

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Mar 13, 2017

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Version/s: 5.5.2f1

When FuseSDK is used in the project, after going to background a few times, UnityWebRequest begins timing out. Steps to reproduce: ... Read more

0
votes
Fixed

Video is stuck and never finishes playing when transcoded with VP8 codec...

Video

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Mar 14, 2017

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Version/s: 5.6.0f1

To reproduce: 1. Open attached project 2. Play scene Actual: Notice that Video is stuck at the end and never finishes playing (See... Read more

0
votes
Fixed

IMGUI not shown in build - not stripping enables it

WebGL

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Mar 14, 2017

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Version/s: 2017.1.0a3

-e: see title, works well in editor -repro: --open attached project --play test scene --notice IMGUI button --build and run for Web... Read more

0
votes
Fixed

Editor log is missing detailed information about % break down for each a...

--

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Mar 13, 2017

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Version/s: 5.5.2p1

Reproduction steps: 1. Open the attached project. 2. Select Assets > Build Asset Bundles > iOS in the menu bar. 3. Wait until bundle... Read more

1
votes
Fixed

Reverting a value to prefab doesn't reset the prefab override flag on th...

Scene Management

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Mar 06, 2017

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Version/s: 5.5.1f1

Reproduction Steps: 1. Import attached project. 2. Drag "Cube" prefab into the Hierarchy. 3. Change a value of the child object in T... Read more

0
votes
Fixed

[PVR] OpenRL error Too many output rays emitted can still happen in rare...

Progressive Lightmapper

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Mar 14, 2017

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Version/s: 5.6.0b1

OpenRL error Too many rays emitted is still displayed in some rare instances when settings are changed during a bake, such as switch... Read more

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