Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f1
Issue ID
890895
Regression
Yes
Editor crashes on mono_g_hash_table_lookup_extended when script is deleted after switching External Script Editor
How to reproduce:
1. Open the attached project
2. Change External Script Editor in Preferences (if it was VisualStudio change to MonoDevelop and opposite)
3. Select 'All Scripts' from Favorites in Project tab
4. Open first script by double clicking on it (not necessary, crash occurs and when script is not open, then stacktrace is shorter)
5. Focus back to Unity editor and delete one of the scripts (example ControllerState.cs)
Result: Unity editor crashes
6. If it doesn't crash repeat step 2
Result: now it should crash
Reproducible: 5.6.0b11, 5.6.0f1, 2017.1.0a3
Not reproducible: 5.6.0b10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConvertBufferToEXRBuffer when Lighting Generation is cancelled
- [URP] TrailEffect in URP package samples does not draw Trail Effect
- "NullReferenceException" error is thrown when calling UIDocument.runtimePanel in OnEnable with ExecuteInEditMode
- Graphics.Blit() performs the operation only to the last display when a multi-display environment is used
- [Windows] Multiple Separation Lines are present in the Light Create Menu
This is a duplicate of issue #888664