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Fixed in 2018.3.X
Votes
1
Found in
5.5.1f1
Issue ID
887981
Regression
No
Reverting a value to prefab doesn't reset the prefab override flag on the first attempt
Reproduction Steps:
1. Import attached project.
2. Drag "Cube" prefab into the Hierarchy.
3. Change a value of the child object in Transform.
4. Right click on the changed value and select "Revert Value to Prefab".
5. Observe value.
Expected result: Prefab override flag resets on the first reset.
Actual result: After a few seconds, the value fails to reset and becomes bold again. A second revert is required. (GIF attached)
Note #1: The position value of the parent object tends to reset properly.
Note #2: This bug applies to any GameObject value. For example, activating the "Is Trigger" or the "Receive Shadows" values and reverting them to prefab yields the same results.
Reproducible with: 5.5.2p2, 5.6.0f1, 2017.1.0a3
Note #3: The feature is not available in previous versions.
Fixed in 2018.3.0a6
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