Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
5.5.1f1
Issue ID
887981
Regression
No
Reverting a value to prefab doesn't reset the prefab override flag on the first attempt
Reproduction Steps:
1. Import attached project.
2. Drag "Cube" prefab into the Hierarchy.
3. Change a value of the child object in Transform.
4. Right click on the changed value and select "Revert Value to Prefab".
5. Observe value.
Expected result: Prefab override flag resets on the first reset.
Actual result: After a few seconds, the value fails to reset and becomes bold again. A second revert is required. (GIF attached)
Note #1: The position value of the parent object tends to reset properly.
Note #2: This bug applies to any GameObject value. For example, activating the "Is Trigger" or the "Receive Shadows" values and reverting them to prefab yields the same results.
Reproducible with: 5.5.2p2, 5.6.0f1, 2017.1.0a3
Note #3: The feature is not available in previous versions.
Fixed in 2018.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The search field has an additional icon that has no functionality
- Splash Image logo is shown after being removed when pressing the Preview button
- Crash on GenerateParticleGeometry when creating certain particles
- HD Sample Buffer returns black for Rendering Layer Mask when Custom Pass Volume is not active
- SpriteRenderer has wrong input color when associated material uses SRPBatcher
Add comment