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Fixed in 2017.1.X

Votes

0

Found in

5.6.0b8

Issue ID

890845

Regression

Yes

"Dynamic batching: index buffer destination/source is NULL" when dragging a blank sub-sprite to scene

2D

-

"Dynamic batching: index buffer destination/source is NULL" when dragging a blank sub-sprite of a Multiple-mode sprite to the scene

1. Open attached project
2. Expand the texture
3. Drag "MetalMan_31 to the scene

The following red asserts will appear in the console

Dynamic batching: index buffer destination is NULL (first IB byte 0 count 0 first vertex 0 offset 0)
UnityEditor.DockArea:OnGUI()
Dynamic batching: index buffer source is NULL (first IB byte 0 count 0 first vertex 0 offset 0)
UnityEditor.DockArea:OnGUI()

Occurring on: 5.6.0b8 onwards till 2017.1.0a3
Not occurring: 5.6.0b7 and older

In current trunk (2017.1.0a4), the red assert becomes a yellow error "Incomplete Mesh data in Sprite. Please reimport or recreate the Sprite"

Comments (9)

  1. Shawn-Halwes

    May 10, 2017 05:52

    Based on some testing if you force a reserialization on your texture assets with empty sprites in them this issue no longer happens in v5.6.0p4. My updated texture meta files now have the "serializedVersion" field set to 4 from 2. Hope this helps someone.

  2. Shawn-Halwes

    May 10, 2017 02:42

    Not fixed in v5.6.0p4

  3. Shawn-Halwes

    May 09, 2017 15:34

    Still happens in 5.6.0p3. Please tell me this will be fixed in 5.6.x version...

  4. dude4004

    Apr 11, 2017 13:46

    Now my whole project in Unity Asset Store crash because of this.
    5.6.0f3

  5. v2k

    Apr 03, 2017 14:56

    still occurs in 5.6.0f3

  6. Zelek

    Apr 01, 2017 21:14

    The fix suggested by Crafting-Legends worked for me as well. Thank you for posting it!

  7. crafting-legends

    Apr 01, 2017 11:29

    This error happened to me with blank sprites haven a tight mesh type. So a workaround for me was setting to FullRect and then restarting Unity. (Applying was not enough apparently to update the currently loaded mesh data.)

  8. enzoravo

    Mar 31, 2017 21:28

    i'm also getting this issue in the unity 5.6.0f1, any workaround?

  9. v2k

    Mar 22, 2017 20:44

    still occurs in 5.6.0f1

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