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Fixed in 2017.1.X
Votes
0
Found in
5.6.0b8
Issue ID
890845
Regression
Yes
"Dynamic batching: index buffer destination/source is NULL" when dragging a blank sub-sprite to scene
"Dynamic batching: index buffer destination/source is NULL" when dragging a blank sub-sprite of a Multiple-mode sprite to the scene
1. Open attached project
2. Expand the texture
3. Drag "MetalMan_31 to the scene
The following red asserts will appear in the console
Dynamic batching: index buffer destination is NULL (first IB byte 0 count 0 first vertex 0 offset 0)
UnityEditor.DockArea:OnGUI()
Dynamic batching: index buffer source is NULL (first IB byte 0 count 0 first vertex 0 offset 0)
UnityEditor.DockArea:OnGUI()
Occurring on: 5.6.0b8 onwards till 2017.1.0a3
Not occurring: 5.6.0b7 and older
In current trunk (2017.1.0a4), the red assert becomes a yellow error "Incomplete Mesh data in Sprite. Please reimport or recreate the Sprite"
Comments (9)
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Shawn-Halwes
May 10, 2017 05:52
Based on some testing if you force a reserialization on your texture assets with empty sprites in them this issue no longer happens in v5.6.0p4. My updated texture meta files now have the "serializedVersion" field set to 4 from 2. Hope this helps someone.
Shawn-Halwes
May 10, 2017 02:42
Not fixed in v5.6.0p4
Shawn-Halwes
May 09, 2017 15:34
Still happens in 5.6.0p3. Please tell me this will be fixed in 5.6.x version...
dude4004
Apr 11, 2017 13:46
Now my whole project in Unity Asset Store crash because of this.
5.6.0f3
v2k
Apr 03, 2017 14:56
still occurs in 5.6.0f3
Zelek
Apr 01, 2017 21:14
The fix suggested by Crafting-Legends worked for me as well. Thank you for posting it!
crafting-legends
Apr 01, 2017 11:29
This error happened to me with blank sprites haven a tight mesh type. So a workaround for me was setting to FullRect and then restarting Unity. (Applying was not enough apparently to update the currently loaded mesh data.)
enzoravo
Mar 31, 2017 21:28
i'm also getting this issue in the unity 5.6.0f1, any workaround?
v2k
Mar 22, 2017 20:44
still occurs in 5.6.0f1