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[Android] When rendering path is set to forward, materials look glitched...
Reproduction steps:1. Open the attached reproduction project2. Open and play the "test" scene3. Notice that everything looks good (c... Read more
SetPixel bug with Generated (and possibly other) textures
To reproduce:1. Open attached project2. Open TransparencyBugScene3. Notice that transparent textures generated in editor have issues... Read more
[iOS][IL2CPP] Game crashes when instantiating a LegacyParticle from an A...
Steps to reproduce: 1. Open attached project2. Open 'main' scene3. Switch to iOS4. Click Assets/Build AssetBundles in the menu bar5.... Read more
[GLCore] Double datatype is allowed and produces errors in compiled code
Repro steps:1) Open the project2) Click on Test.shader - notice no errors are given3) Click Compile and show code (for GLCore)4) In ... Read more
[tvOS] Application with gamecenter freezes when waking AppleTV from sleep
This is tvOS bug. Radar 25826749 submitted. Reproducible with "tvOS 9.2.1 beta 3" build. Steps to reproduce:1) Put Apple TV to sleep... Read more
[D3D9] GfxDeviceD3D9::SetShadersThreadable crash when reaching a specifi...
To reproduce:1. Download SetShadersCrash_FinalStripped.zip3. Follow instructions in "Building and Running the SetShadersCrash Projec... Read more
[GL2][GLES2] Graphic artifacts on PBR lightning with SM2.0
Repro steps:1) Open the project and ShaderArtifacts.scene2) Switch platform to standalone Mac and change graphics API to OpenGL23) N... Read more
[D3D11][D3D9] RenderTexture with half format produces artifacts
Project:PixelReadingFloat project - takes temp render texture renders quad with gradient shader, samples pixels to texture and gets ... Read more
PlayerSettings.useDirect3D11 obsolete - console warning message is not p...
To reproduce issue follow the steps:1. Create new project2. Open new scene3. Create the script with following code and attach to any... Read more
[tvOS] Build and Run doesn't work on Apple TV with XCode 7.3
1. Create new project2. Build and Run to tvOS3. XCode will open and nothing will happen If XCode 7.2 is used then it will start buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved