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Fixed
Votes
0
Found in
5.3.1f1
Issue ID
764896
Regression
Yes
[GLCore] Double datatype is allowed and produces errors in compiled code
Repro steps:
1) Open the project
2) Click on Test.shader - notice no errors are given
3) Click Compile and show code (for GLCore)
4) In the compilation code notice the errors
5) Import shader to 5.2.* Unity project and notice it shows the error when clicked
________________
ERROR missing components in GetBitcastOp()
________________
Expected behaviour: Unity shows errors when clicked on the shader (as in 5.2.4f1)
Actual: it lets compile and gives errors after
Reproduced in: 5.4.0b11; 5.3.4p2
No repro: 5.2.4f1
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