Search Issue Tracker
Fixed
Votes
0
Found in
5.3.1f1
Issue ID
764896
Regression
Yes
[GLCore] Double datatype is allowed and produces errors in compiled code
Repro steps:
1) Open the project
2) Click on Test.shader - notice no errors are given
3) Click Compile and show code (for GLCore)
4) In the compilation code notice the errors
5) Import shader to 5.2.* Unity project and notice it shows the error when clicked
________________
ERROR missing components in GetBitcastOp()
________________
Expected behaviour: Unity shows errors when clicked on the shader (as in 5.2.4f1)
Actual: it lets compile and gives errors after
Reproduced in: 5.4.0b11; 5.3.4p2
No repro: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment