Search Issue Tracker
Fixed
Votes
0
Found in
5.3.1f1
Issue ID
764896
Regression
Yes
[GLCore] Double datatype is allowed and produces errors in compiled code
Repro steps:
1) Open the project
2) Click on Test.shader - notice no errors are given
3) Click Compile and show code (for GLCore)
4) In the compilation code notice the errors
5) Import shader to 5.2.* Unity project and notice it shows the error when clicked
________________
ERROR missing components in GetBitcastOp()
________________
Expected behaviour: Unity shows errors when clicked on the shader (as in 5.2.4f1)
Actual: it lets compile and gives errors after
Reproduced in: 5.4.0b11; 5.3.4p2
No repro: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment