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[LWRP] Camera with target render texture does not respect transparent ba...
How to reproduce:1. Open the project and scene "SampleScene"2. Enter Play mode3. Observe the Cube in Game View (the Cube in the midd... Read more
[2D] [Sprite Shape] Importing Sprite Shape Extras will throw "Reload Ass...
[2D] [Sprite Shape] Importing Sprite Shape Extras will throw "Reload Assembly called from managed code directly" error If the user e... Read more
Entities in Scene view are not greyed out after the search in hierarchy
Steps:1. Open attached project2. Load SubScene scene3. Select "rotatingCube" subscene4. Click "Edit" in Inspector5. Close the subsce... Read more
[macOS] Player crashes with operator delete[](void*, std::nothrow_t cons...
How to reproduce:1. Create a new Unity project2. Build the empty project3. Open the macOS Terminal4. Open the player app with the fo... Read more
Prefabs dragged into scene in Play Mode are not unpacked
Prefabs already in the scene when entering Play Mode are unpacked, but Prefabs dragged in while in Play Mode are not. This causes is... Read more
Shadergraph's Blackboard and Preview panels are not rendering any conten...
How to reproduce:1. Open attached project "Blank Shadergraph Panel.zip"2. In the Editor, make sure that Edit -> Project Settings ... Read more
[Profiling] Texture size value gets superimposed with RGB values under S...
Texture size value gets superimposed with RGB values in Shader properties. Refer the attached screenshot. Steps to reproduce:1) Crea... Read more
[Profiling] Multiple errors thrown on trying to view shader property mat...
Multiple errors thrown on trying to view shader property matrices in Frame Debugger. Refer the attached video. Steps to reproduce:1)... Read more
[Profiling] Vectors matrix list gets clipped under shader properties in ...
Vectors matrix list gets clipped under shader properties in Frame Debugger. Refer the attached screenshot. Steps to reproduce:1) Cre... Read more
[Project Settings] The VFX Settings are always present, even if the VFX ...
Repro steps:1. Create a new project2. Open Project Settings3. Observe the VFX settings are present Expected outcome: the VFX setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned