Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
2.1.0_preview.10
Issue ID
1166932
Regression
No
[2D] [Sprite Shape] Importing Sprite Shape Extras will throw "Reload Assembly called from managed code directly" error
[2D] [Sprite Shape] Importing Sprite Shape Extras will throw "Reload Assembly called from managed code directly" error
If the user elects to install the Sprite Shape Extras sample from package manager, an exception will be thrown about calling Reload Assembly from managed code.
Steps to reproduce:
- Open the attached project OR create a new 2D project and install the Sprite Shapes package via the package manager
- In the Package Manager, locate the Sprite Shapes package and in the description, under Samples, and select "Import in project" on the "Sprite Shape Extras
- Observe the following exception printed to console:
Reload Assembly called from managed code directly. This will cause a crash. You should never refresh assets in synchronous mode or enter playmode synchronously from script code.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
Resolution Note:
Can no longer reproduce in 2019.3.0a12, closing.