Search Issue Tracker
Fixed in 2019.2.X
Votes
3
Found in
2019.1.0b7
2019.2.0a5
2019.3.0a1
2019.3.0a7
Issue ID
1166742
Regression
Yes
[macOS] Player crashes with operator delete[](void*, std::nothrow_t const&) when opening the app in batchmode
How to reproduce:
1. Create a new Unity project
2. Build the empty project
3. Open the macOS Terminal
4. Open the player app with the following parameters: --args -batchmode
Expected result: the Player launches successfully
Actual result: the Player crashes
Reproducible with: 2019.1.0b7, 2019.1.9f1, 2019.2.0a5, 2019.2.0b8, 2019.3.0a8
Not reproducible with: 2017.4.29f1, 2018.4.3f1, 2019.1.0b6, 2019.2.0a1, 2019.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene dependency changes do not trigger a scene re-hash during Content Archives build
- Crash on PhysicsCommands::PhysX::CreateCharacterController when a Prefab containing a CharacterController Component is Instantiated with NaN position values
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
- Xcode crash on "AudioToolbox`AQ::API::V2Impl::AudioQueueProcessingTapGetSourceAudio" when repeatedly opening and closing video via AVPro Video's MTAudioProcessingTap on macOS 26.0+
- Burger button in the Multiplayer Play Mode window is not visible when using the Light theme
Add comment