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[Terrain] Brush shape doesn't change while painting details
Brush shape appears a circle rather than the selected texture. Steps To Reproduce: 1. Hierarchy -> 3D Object -> Terrain 2. In the ... Read more
Reset in inspector does not revert ScriptedImporter values to default va...
Using the Reset button in a ScriptedImporter inspector window does not reset the values to the default one declared in the C# script. Read more
Resetting script execution order after deleting an included script resul...
Fixed in 2019.1.0a7 Read more
WebGL build fails, conflicting with existing Emscripten&Python installation
Python binary path added to Environment Variable Path on Windows causes conflict with WebGL Build Tools 1. What happened When atte... Read more
[Linux Editor] WebGL fails building with error
-e: see title --works with 2018.2.7, 2018.3.0b8 --fails with 2018.2.10, 2018.2.14, 2018.2.16 -repro: --create new project --start b... Read more
[IL2CPP] Compiling with IL2CPP and 'script debugging enabled' the perfor...
This cross-platform issue reproduces on all IL2CPP capable platforms, including 'PC, Mac & Linux Standalone'. Performance of code i... Read more
[Terrain] Back side of Terrain not included in Selection pass
Repro: 1. Create and select Terrain object 2. Look at the Terrain from the top and press F 3. Should see a selection outline 4. Look... Read more
VR HMD view is flipped upside down when LWRP is enabled
Steps to reproduce: 1. Create a new project with LWRP VR template 2. Update LWRP to 5.0.0 3. Enter play mode in VR Result: view in... Read more
[UWP][XR] Assertion failure when switching to XR mode
Steps to reproduce: 1. Download "1098230_repro.zip" project 2. Switch platform to UWP 3. Build project 4. Open Visual Studio Solutio... Read more
[Android] Quickly changing screen orientation twice stretches view
Steps to reproduce: 1. Open attached project "tdd-asteroids.zip" 2. Build for device and run 3. Quickly rotate phone to change orien... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fog "Density" field dragging is too sensitive
- Webpage from example hyperlink is missing when opened in the Universal 3D sample template
- Console window loses focus of the last message when a lot of messages are shown in a row
- Shadow artifacts appear when using a merged mesh with a specific Near Plane value in the Play Mode in URP
- "TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR" error when a lot of web requests are sent within a few minutes